Android Icon Pack
Android Icon Pack is a bundle which includes launcher, tab, dialog, status bar, list view, menu icons for Android interface development. Drawn in strict accordance with Android Guidelines for interface icons, the bundle meets the requirements for apps designed for Android 2.3 and later.
Android Icon Pack includes pre-rasterized icons in ldpi, mdpi, and hdpi resolutions. Optional vector sources are also available, allowing you to render highly detailed icons in literally any size and resolution.
PNG and PSD versions with transparent background are supplied. Scalable vector sources are delivered in SVG and AI formats.
Raster icons in PNG format only: $149.00 / 129.00 EUR
Raster icons in PNG and PSD formats + vector sources in AI and SVG formats:
$399.00 / 359.00 EUR
Android Launcher Icons
Android Status Bar Icons
Android Listview Icons
Android Menu Icons
Android Dialog Icons
Android Tab Icons
Where to use these icons?
Note: These icons are drawn in according to Android Icon Design Guidelines.
- Menu icons are graphical elements placed in the options menu shown to users when they press the Menu button.
- Status bar icons are used to represent notifications from your application in the status bar.
- Tab icons are graphical elements used to represent individual tabs in a multi-tab interface.
- Dialog icons are shown in pop-up dialog boxes that prompt the user for interaction.
- List view icons are used with Status Bar to graphically represent list items. An example is the Settings application.
- Launcher icons represent your application on the device's Home screen and in the Launcher window.
When developing mobile apps or drawing graphics for mobile apps, it is essential to follow certain guidelines. Using images designed for other systems, especially desktop-based, is generally not a good idea. Foreign images will look weird at best, or will make your Android apps hardly recognizable at worst.
There exist precise guidelines available in reference to Android icons. Different design guidelines are available for tab icons and menu icons.
Tab icons represent individual tabs in tabbed UI. Tab icons must be provided in two different states: unselected and selected. It is required that tab icons are drawn as simple, flat shapes as opposed to icons shown in 3D or isometric projection.
Android OS and Android apps are used on a variety of different platforms using a wide range of hardware. In connection to icon images, those devices can have different screen sizes, display resolutions, pixel dimensions and density. To accommodate the variety of displays, Android developers must supply all tab icons used in their apps in at least three resolutions to be shown on low, medium, and high density displays. Pixel-wise, the outer boundaries for the three resolutions are defined as 24x24, 32x32, and 48x48 pixels. The size of the shape itself should not exceed 22x22, 28x28, and 42x42 pixels respectively. By supplying all three standard sizes, designers can ensure that their apps will display properly on a variety of platforms running the Android OS.
Menu icons are used in the "options" menu, and are displayed to users when they press the Menu button. Similar to tab icons, menu icons are specified as flat, greyscale images. Like tab icons, developers cannot use 3D or isometric projections.
Pixel sizes for menu icons are described in a slightly more complex way compared to tab icons. Instead of just two resolutions defined for tab graphics (inner shape and boundary box), the inner shape of menu icons can be smaller or bigger depending on their shape. If a menu icon is square-shaped, its size should be smaller than for icons shaped otherwise. The reason for having two different sizes is to establish a consistent visual size across the two icon types.
The outer dimensions for low, medium, and high resolution icons are described as 36x36, 48x48, and 72x72 pixels respectively. Inner shapes for square, low-definition icons is 22x22 pixels, while non-square icons should fit into a boundary box sized 24x24 pixels. Similarly, mdpi icons should fit 30x30 and 32x32 pixel boundaries, while high-definition images should fit into 44x44 and 48x48 pixel boxes respectively.
Instead of designing your own icons matching these guidelines, Android developers have an option of getting ready-made images from professional designers. For example, Android Tab Icons by Aha-Soft offer 112 unique tab graphics in both states and all standard resolutions. If an additional size is needed, developers can produce icons at any size by accessing scalable vector sources. Android Tab Icons can be previewed and downloaded at http://www.aha-soft.com/stock-icons/android-tab-icons.htm.
Aha-Soft offers the following interface icons for Android developers:
Menu icons are graphical elements placed in the options menu shown to users when they press the Menu button.
Status Bar Icons
Status bar icons are used to represent notifications from your application in the status bar.
Tab icons are graphical elements used to represent individual tabs in a multi-tab interface.
Dialog icons are shown in pop-up dialog boxes that prompt the user for interaction.
List View Icons
List view icons are used with Status Bar to graphically represent list items. An example is the Settings application.
A Launcher icon is a graphic that represents your application on the device's Home screen and in the Launcher window.
GUI Widget - Offer Single Interaction Point
A widget is an element of computer programming that displays an information arrangement such as a Window or a text box. The main objective of widget is to offer a single interaction point of a given kind of data. In other terms, widgets are essential visual building blocks combined in an application that contain all the data processed by the application. Various accomplishments of generic widgets are always packed together in widget toolkits. This toolkit used by programmers to create graphical user interface. Most of the OS contain a set of ready to tailor widgets that a user can incorporate in an application. By object oriented programming every type of widgets normally is distinct as a class. A widget may be enabled or disabled at a given point in time in the context of an application. An enabled widget has the ability to react to events, just like keystrokes or mouse actions.
The family of the common reusable widgets now has evolved to hold the general information based on Palo Alto Research Center research for Xerox Alto User. Various implementations of the generic widgets are packaged often together in the widget toolkits that programmers make use of for building the graphical user interfaces. Most of the operating systems include set of the ready 2 tailor widgets that the programmer will incorporate in the application, and specifying how it will behave. Every kind of the widgets normally is defined as the class by the object oriented programming. Thus, lots of widgets are been derived from the class inheritance.
In context of the application, widget is enabled and disabled at the given time. The enabled widget has a capacity to respond for events, like keystrokes and mouse actions. The widget, which can't respond to these events is been considered disabled. Appearance of the disabled widget is generally different from the enabled widget; disabled widget is drawn in the lighter color, or visually obscured in a few way.
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Android Icon Pack feature:
Resolutions: low-, medium-, and high-density screens
Raster formats: PNG, PSD
Vector formats: AI, SVG
Launcher icon quantity: 38
Menu icon quantity: 202
Tab icon quantity: 148
Dialog icon quantity: 133
ListView icon quantity: 129
Status bar icon quantity: 129
These icons are drawn in according to Android Icon Design Guidelines.
Individual stock Icons
You can buy individual ready-made icons to suit your needs. Each icon is $1 when purchased individually.
Get stock icons now!